- Increased Size of work area
- Dynamicly scale grid instead of pre-set to different sizes
- Ability to toggle grid on and off (for previews)
- Much larger range of sizes (16×16 to 256×256)
- Removed the ability to create non-square tiles, was more trouble than it was worth
- Added the ability to flip the frame fully horizontally/vertically
- Added the ability to import frames from 24 bit uncompressed bitmap files
- Managed to cross compile it for win32 (requires wxwidgets to be installed!), It may not work correctly, I haven’t really been able to test it
You are browsing the archive for tile.
Got my new sprite editor running well. Way better than my old processing of carefully (manually) placed folders and text files with a command line script to compile them into a sprite. It’s tuned to my style of editing (lots of keyboard shortcuts) so many people probably wouldn’t like it, but I’m able to work in it very quickly.
Quick Features List:
- Export all animations in file to a bitmap sprite sheet
- Undo/Redo Buffers
- Mirroring image Horizontally/Vertically
- Flood filling/erasing
- Color picker
- Line tool
The save format and sprite sizing is pretty specific to the new version of my 2d game engine in the works, but the sprite sheet export should make it easy to use to create animations for other games.
(Video of old version here http://www.youtube.com/watch?v=R4zfKhiS-mM )
Here’s the download for anyone who wants to play with it SpriteEditor (64 bit linux binary, sorry, no windows binary at the moment, it’s a pure wxwidgets app though so it really just needs to be re-compiled!)