Even more server updates!
November 29, 2010 in Games, UT2004 by Raptor85
New version of VCTFRPG is now live on the server.
Bug fixes:
- Monster summoning is no longer tied to the summoning charms, the server now keeps track of all summoned monsters. Attempting to summon a new monster will immediately kill all monsters currently out.
- Freezing guns now work properly, slowing you down to 1/3 your movement speed.
- Resetting points now gives the correct experience needed for the next level
- Monsters in invasion now properly give experience
New Features:
- Experience system revamped: bonus experience is now given. If you kill someone 100 levels or more above you your experience is doubled. If you kill someone over twice your level, your experience is tripled.
- Now requires significantly more experience per level to make leveling up somewhat harder at higher levels. This is somewhat offset by the new bonus system, allowing lower level players to catch up faster.
- Bots now automatically scale level while the game is in session, and will never be more than 25 levels different from the lowest level player. (possible change to this soon, potentially have bot levels decided by the average level of the opposing team)
- Point resets no longer remove 5% of your levels, they are essentially free BUT they do reset your experience above the current level to 0 still
- New game mode: king of the hill, attempt to stay within the “capture zone” longest during the match while keeping other players out. Plays on any deathmatch map.
- Santa hats, candy cane weaponlockers, capture the tree, presents, and wreaths and trees in onslaught turned on for Christmas.
- spawn protection time raised to alleviate spawn camping