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Sprite Editor – Take Two!

January 13, 2012 in Games, Linux, My Games, My Software, Software by Raptor85

Completely re-wrote the sprite editor using QT4, it’s quite a bit more powerful and far easier to add features now (looks nicer too). I’ll get some screenshots up shortly now that it works, I revamped the save format as well, it’s now gzip compressed to save space and stores all images internally instead of requiring them to be kept in a specific folder.

Can try it out here (Requires QT 4.7 (32 bit) and 4.8 (64 bit)) Currently only built for linux x86 and x86_64.
Sprite Editor

Yet another sprite editor update!

October 23, 2009 in Games, Linux, My Games, My Software, Software by Raptor85

spriteeditor

Another update to my editor, new features.

  • Onion skinning for previous/next frames
  • Ability to load, scale and position a background image as another onion skin layer, for tracing
  • cleaned up the drawing routine, draws to a wxImage now and only draws to screen once, much faster.

Download Now!

(note: the image in the background being used to trace is iris, from Atelier Iris 3)

Sprite Editor Update

October 18, 2009 in Games, Linux, My Games, My Software, Software by Raptor85

spriteeditorupdateship
More updates on my sprite editor.

  • Increased Size of work area
  • Dynamicly scale grid instead of pre-set to different sizes
  • Ability to toggle grid on and off (for previews)
  • Much larger range of sizes (16×16 to 256×256)
  • Removed the ability to create non-square tiles, was more trouble than it was worth
  • Added the ability to flip the frame fully horizontally/vertically
  • Added the ability to import frames from 24 bit uncompressed bitmap files
  • Managed to cross compile it for win32 (requires wxwidgets to be installed!), It may not work correctly, I haven’t really been able to test it

Download Now!

Sprite Editor Update

September 22, 2009 in Games, Linux, My Games, My Software, Software by Raptor85

SpriteEditorScreenshot

Got my new sprite editor running well.  Way better than my old processing of carefully (manually) placed folders and text files with a command line script to compile them into a sprite.  It’s tuned to my style of editing (lots of keyboard shortcuts) so many people probably wouldn’t like it, but I’m able to work in it very quickly.



Quick Features List:

  • Export all animations in file to a bitmap sprite sheet
  • Undo/Redo Buffers
  • Copy/Paste
  • Mirroring image Horizontally/Vertically
  • Flood filling/erasing
  • Color picker
  • Line tool

The save format and sprite sizing is pretty specific to the new version of my 2d game engine in the works, but the sprite sheet export should make it easy to use to create animations for other games.

(Video of old version here http://www.youtube.com/watch?v=R4zfKhiS-mM )

Here’s the download for anyone who wants to play with it SpriteEditor (64 bit linux binary, sorry, no windows binary at the moment, it’s a pure wxwidgets app though so it really just needs to be re-compiled!)