Aether Resource Editor

A spriting, pixel, and animations editor, origionally designed for my own use and later rebuilt into the version you see here. Primarily designed to work with my “Aether” game engine but can export png spritesheets to be used with any software.

are

Feature List:

  • Onion Skinning
    • quick controls to show previous and next frame
    • allows picking an arbitrary image
    • full scaling/positioning for the image (hold alt and scroll mouse wheel or click and drag middle mouse button)
  • Chorded controls
    • no swapping of tools required while drawing, all tools are combinations of mouse & keyboard actions
  • Custom palettes, with fine grained color control
    • save and load palettes from files, or rip a palette from any image
  • Full system clipboard support
  • Large undo/redo buffers, and a seperate buffer for every frame of the animation
  • Single file projects
    • the actual image data, animation data, and other metadata is all stored in a single compressed file, making it far easier to load
    • unlimited number of animations and images per file
  • Live preview of animations
  • Fully customizable UI
  • Multi-part animations editor (Alpha!)
    • allows creating animation “states” that allow you create scripted animations

Controls Reference:

The controls were designed for myself so they might be a little tricky for anyone else at first, once you’re used to it it’s very fast and easy to use however. All controls are combinations of ctrl/alt/shift and the three mouse buttons + mouse wheel. (NEW!) As of 0.2 you can switch between the “autotool” mode which is the mode described here and classic “select tools by clicking buttons” mode.

Mouse Wheel:

  • Normal: Zoom drawing area
  • Alt: Zoom onion skin

Left Mouse:

  • Normal: Pencil Tool
  • Shift: Line Tool
  • Ctrl: Fill Tool
  • Alt: Sweet Tool

Right Mouse:

  • Normal: Eraser
  • Shift: Color Picker
  • Alt: Move drawing surface

Middle Mouse:

  • Normal: Select Tool
  • Alt: Move Onion Skin

All other commands are activated entirely from the keyboard and are listed under the “Edit” menu, along with their hotkeys, within the program.

Download:

All versions require Qt 4.8, the shared objects are packed in the tar.gz but I’d recommend using your system-wide libraries if possible (if you have the libs installed you can safely delete the ones i distributed).  You can download the full framework and source for Qt 4.8 directly from nokia’s main website http://qt.nokia.com/downloads/

Please post any bugs and feature requests in the comments below for the time being.

Aether Resource Editor

3 Comments

  1. Thanks man!! This is *just* what I’ve been needing in my workflow, and the fact it runs on Linux, is just awesomeness! I love you!

  2. Nice application :)
    I used GraphicsGale (with Wine) before, because I hadn’t any good Linux sprite editor.
    This program is as nearly as good as GG.

  3. aaps said on May 17, 2012

    how manny sprite editors for linux, well nog many and those that advocate themselfs as editors for linux, buggy as hell.
    If i where you i would keep adding features to this, it might explode.

Leave a Reply

Aether Resource Editor

1 Trackback