March 29, 2012 in Uncategorized by Raptor85
I apologize to anyone who may have received the spam PM that was sent out, a bot somehow got past both the capcha and filter, and since it didn’t contain any spam links (just a email address) it was able to send out some PM’s. This goes without saying but i would not contact the email address for any reason, it’s obviously fishing for info. The PM system has been modified so you have to manually allow a user to PM you (by “friending” them) so even if another bot does sneak in somehow they won’t be able to do this again.
Sorry about that.
January 13, 2012 in Games, Linux, My Games, My Software, Software by Raptor85
Completely re-wrote the sprite editor using QT4, it’s quite a bit more powerful and far easier to add features now (looks nicer too). I’ll get some screenshots up shortly now that it works, I revamped the save format as well, it’s now gzip compressed to save space and stores all images internally instead of requiring them to be kept in a specific folder.
Can try it out here (Requires QT 4.7 (32 bit) and 4.8 (64 bit))
Sprite Editor
Tags: 2d, game, sprite
December 5, 2010 in Firefox, Games, My Games, My Software, Software by Raptor85
I thought I’d share this.
I’ve been doing some stuff with html5 and hit the issue of one audio object only being able to play one instance of the sound, and that even copying it doesn’t work. (and re-loading it causes another full download on some implementations)
It took a few tries but I’m happy as to how this one turned out, it lets you play sounds via their Id tag and automatically rotates “channels” per sound. (the maximum number of channels you can set in a global variable outside the “class”).
It’s pretty much just a helper class, you can toss this in the source and it pulls any audio tags that were added to the page and sets them up for you, I added in checking for the string “bgm” anywhere in the id as a cheap way to tell it to NOT pre-load “background music” files. (since they only need play one at a time). It works well enough for my causes, hopefully someone else can find it of use.
With this added to the page, simply call “playeffect” or “playmusic” with the id of the audio object to play and it will take care of the rest for you.
Read the rest of this entry →
Tags: game, html5
December 4, 2010 in Games, UT2004 by Raptor85
Yeah, I had no real intention of updating again so quickly, but there were some issues and I had a little time. Don’t get used to there being so many updates like this
Bug Fixes:
- Presents are now fixed, berserk and jumping are gone, speed works properly
- Team balancer will now allow you to switch to the losing team
New Changes:
- 3 new presents added for christmas, A fully charged ultima blast to help you smite you’re enemies, a box full of experience points (sorry, the message isn’t working on that one, if you get a box and there’s no pickup message, it gave you EXP), and a shiny new vorpal shock +20! (the vorpal shock is rare, chance of getting one is slim)
- experience system re-overhauled, points per level toned down slightly, sitting at a midpoint between previous two systems. Reset your points to change to the new system!! If you don’t reset, it won’t happen until the next time you level up.
- vehicles toned up a bit again
- reduction of power in a few stats, attack bonus, defense, speed, air control, and jump height
- POINT RESETS ARE NOW 100% FREE, you lose NOTHING (even keep your current EXP)
- Winning a match now gives a massive number of points compared to before, and scales based on the level of players playing the match
- Flag capture points have been seriously bumped, now scales based on player level
Tags: game, UT2004