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<channel>
	<title>Midnight Fragfest</title>
	<atom:link href="http://www.midnightfragfest.com/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.midnightfragfest.com</link>
	<description>Gaming blog and forum</description>
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		<item>
		<title>Sprite Editor &#8211; Take Two!</title>
		<link>http://www.midnightfragfest.com/2012/01/13/sprite-editor-take-two/</link>
		<comments>http://www.midnightfragfest.com/2012/01/13/sprite-editor-take-two/#comments</comments>
		<pubDate>Sat, 14 Jan 2012 06:23:47 +0000</pubDate>
		<dc:creator>Raptor85</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Linux]]></category>
		<category><![CDATA[My Games]]></category>
		<category><![CDATA[My Software]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[2d]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[sprite]]></category>

		<guid isPermaLink="false">http://www.midnightfragfest.com/?p=213</guid>
		<description><![CDATA[Completely re-wrote the sprite editor using QT4, it&#8217;s quite a bit more powerful and far easier to add features now (looks nicer too). I&#8217;ll get some screenshots up shortly now that it works, I revamped the save format as well, it&#8217;s now gzip compressed to save space and stores all images internally instead of requiring [...]]]></description>
			<content:encoded><![CDATA[<p>Completely re-wrote the sprite editor using QT4, it&#8217;s quite a bit more powerful and far easier to add features now (looks nicer too).  I&#8217;ll get some screenshots up shortly now that it works, I revamped the save format as well, it&#8217;s now gzip compressed to save space and stores all images internally instead of requiring them to be kept in a specific folder.</p>
<p>Can try it out here (Requires QT 4.7 (32 bit) and 4.8 (64 bit)) Currently only built for linux x86 and x86_64.<br />
<a href='http://www.midnightfragfest.com/wp-content/uploads/2012/01/SpriteEditor.tar.gz'>Sprite Editor</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>HTML5 Multi-Channel Sound</title>
		<link>http://www.midnightfragfest.com/2010/12/05/html5-multi-channel-sound/</link>
		<comments>http://www.midnightfragfest.com/2010/12/05/html5-multi-channel-sound/#comments</comments>
		<pubDate>Mon, 06 Dec 2010 07:33:00 +0000</pubDate>
		<dc:creator>Raptor85</dc:creator>
				<category><![CDATA[Firefox]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[My Games]]></category>
		<category><![CDATA[My Software]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[html5]]></category>

		<guid isPermaLink="false">http://www.midnightfragfest.com/?p=193</guid>
		<description><![CDATA[I thought I&#8217;d share this. I&#8217;ve been doing some stuff with html5 and hit the issue of one audio object only being able to play one instance of the sound, and that even copying it doesn&#8217;t work. (and re-loading it causes another full download on some implementations) It took a few tries but I&#8217;m happy [...]]]></description>
			<content:encoded><![CDATA[<p>I thought I&#8217;d share this.</p>
<p>I&#8217;ve been doing some stuff with html5 and hit the issue of one audio object only being able to play one instance of the sound, and that even copying it doesn&#8217;t work. (and re-loading it causes another full download on some implementations)</p>
<p>It took a few tries but I&#8217;m happy as to how this one turned out, it lets you play sounds via their Id tag and automatically rotates &#8220;channels&#8221; per sound. (the maximum number of channels you can set in a global variable outside the &#8220;class&#8221;).</p>
<p>It&#8217;s pretty much just a helper class, you can toss this in the source and it pulls any audio tags that were added to the page and sets them up for you, I added in checking for the string &#8220;bgm&#8221; anywhere in the id as a cheap way to tell it to NOT pre-load &#8220;background music&#8221; files. (since they only need play one at a time).  It works well enough for my causes, hopefully someone else can find it of use.</p>
<p>With this added to the page, simply call &#8220;playeffect&#8221; or &#8220;playmusic&#8221; with the id of the audio object to play and it will take care of the rest for you.<br />
<span id="more-193"></span></p>
<p><pre><code>
var maxchannels = 10;

var soundmanager = new soundmanager();
soundmanager.init();

function soundmanager()
{
&nbsp;&nbsp;this.sounds = new Array();
&nbsp;&nbsp;this.music = 0;
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
&nbsp;&nbsp;this.init = function ()
&nbsp;&nbsp;&nbsp;&nbsp;{
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;var audio = document.getElementsByTagName(&quot;audio&quot;);
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;for(var i=0;i&lt;audio.length;i++)
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;{
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;if(audio[i].id.indexOf(&quot;bgm&quot;,0) != -1)
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;continue;
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;this.sounds[audio[i].id] = new Array();
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;for(var j=0; j&lt;maxchannels; j++)
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;{
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;this.sounds[audio[i].id][j] = new Audio(audio[i].src);
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}
&nbsp;&nbsp;&nbsp;&nbsp;}
&nbsp;&nbsp;&nbsp;&nbsp;
&nbsp;&nbsp;this.playeffect = function(effectname)
&nbsp;&nbsp;&nbsp;&nbsp;{
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;//this.sounds[&quot;hit&quot;][0].play();
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;for(var i=0; i &lt; maxchannels; i++)
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;{
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;if(this.sounds[effectname][i].ended == true || this.sounds[effectname][i].currentTime == 0)
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;{
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;this.sounds[effectname][i].play();
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;return;
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}
&nbsp;&nbsp;&nbsp;&nbsp;}
&nbsp;&nbsp;&nbsp;&nbsp;
&nbsp;&nbsp;this.playmusic = function(musicname)
&nbsp;&nbsp;&nbsp;&nbsp;{
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;this.music = document.getElementById(musicname);
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;this.currentTime = 0;
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;this.music.addEventListener(&#039;ended&#039;, function(){this.currentTime = 0; this.play();},false);
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;this.music.play();
&nbsp;&nbsp;&nbsp;&nbsp;}
&nbsp;&nbsp;&nbsp;&nbsp;
&nbsp;&nbsp;this.stopmusic = function()
&nbsp;&nbsp;&nbsp;&nbsp;{
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;this.music.pause();
&nbsp;&nbsp;&nbsp;&nbsp;}
}
</code></pre></p>
]]></content:encoded>
			<wfw:commentRss>http://www.midnightfragfest.com/2010/12/05/html5-multi-channel-sound/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>MORE UPDATES!!!!!</title>
		<link>http://www.midnightfragfest.com/2010/12/04/more-updates/</link>
		<comments>http://www.midnightfragfest.com/2010/12/04/more-updates/#comments</comments>
		<pubDate>Sat, 04 Dec 2010 22:58:44 +0000</pubDate>
		<dc:creator>Raptor85</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[UT2004]]></category>
		<category><![CDATA[game]]></category>

		<guid isPermaLink="false">http://www.midnightfragfest.com/?p=189</guid>
		<description><![CDATA[Yeah, I had no real intention of updating again so quickly, but there were some issues and I had a little time. Don&#8217;t get used to there being so many updates like this Bug Fixes: Presents are now fixed, berserk and jumping are gone, speed works properly Team balancer will now allow you to switch [...]]]></description>
			<content:encoded><![CDATA[<p>Yeah, I had no real intention of updating again so quickly, but there were some issues and I had a little time. Don&#8217;t get used to there being so many updates like this <img src='http://www.midnightfragfest.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p>Bug Fixes:</p>
<ul>
<li>Presents are now fixed, berserk and jumping are gone, speed works properly</li>
<li>Team balancer will now allow you to switch to the losing team</li>
</ul>
<p>New Changes:</p>
<ul>
<li>3 new presents added for christmas, A fully charged ultima blast to help you smite you&#8217;re enemies, a box full of experience points (sorry, the message isn&#8217;t working on that one, if you get a box and there&#8217;s no pickup message, it gave you EXP), and a shiny new vorpal shock +20! (the vorpal shock is rare, chance of getting one is slim)</li>
<li>experience system re-overhauled, points per level toned down slightly, sitting at a midpoint between previous two systems.  Reset your points to change to the new system!! If you don&#8217;t reset, it won&#8217;t happen until the next time you level up.</li>
<li>vehicles toned up a bit again</li>
<li>reduction of power in a few stats, attack bonus, defense, speed, air control, and jump height</li>
<li><strong>POINT RESETS ARE NOW 100% FREE, you lose NOTHING (even keep your current EXP)</strong></li>
<li>Winning a match now gives a massive number of points compared to before, and scales based on the level of players playing the match</li>
<li>Flag capture points have been seriously bumped, now scales based on player level</li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://www.midnightfragfest.com/2010/12/04/more-updates/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Even more server updates!</title>
		<link>http://www.midnightfragfest.com/2010/11/29/even-more-server-updates/</link>
		<comments>http://www.midnightfragfest.com/2010/11/29/even-more-server-updates/#comments</comments>
		<pubDate>Mon, 29 Nov 2010 12:48:19 +0000</pubDate>
		<dc:creator>Raptor85</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[UT2004]]></category>
		<category><![CDATA[game]]></category>

		<guid isPermaLink="false">http://www.midnightfragfest.com/?p=185</guid>
		<description><![CDATA[New version of VCTFRPG is now live on the server. Bug fixes: Monster summoning is no longer tied to the summoning charms, the server now keeps track of all summoned monsters. Attempting to summon a new monster will immediately kill all monsters currently out. Freezing guns now work properly, slowing you down to 1/3 your [...]]]></description>
			<content:encoded><![CDATA[<p>New version of VCTFRPG is now live on the server.</p>
<p>Bug fixes:</p>
<ul>
<li> Monster summoning is no longer tied to the summoning charms, the server now keeps track of all summoned monsters. Attempting to summon a new monster will immediately kill all monsters currently out.</li>
<li>
Freezing guns now work properly, slowing you down to 1/3 your movement speed.</li>
<li>Resetting points now gives the correct experience needed for the next level</li>
<li>Monsters in invasion now properly give experience</li>
</ul>
<p>New Features:</p>
<ul>
<li>Experience system revamped: bonus experience is now given.  If you kill someone 100 levels or more above you your experience is doubled. If you kill someone over twice your level, your experience is tripled. </li>
<li>Now requires significantly more experience per level to make leveling up somewhat harder at higher levels. This is somewhat offset by the new bonus system,  allowing lower level players to catch up faster. </li>
<li>Bots now automatically scale level while the game is in session, and will never be more than 25 levels different from the lowest level player. (possible change to this soon, potentially have bot levels decided by the average level of the opposing team)</li>
<li>Point resets no longer remove 5% of your levels, they are essentially free BUT they do reset your experience above the current level to 0 still
</li>
<li>New game mode: king of the hill, attempt to stay within the &#8220;capture zone&#8221; longest during the match while keeping other players out. Plays on any deathmatch map.</li>
<li>Santa hats, candy cane weaponlockers, capture the tree, presents, and wreaths and trees in onslaught turned on for Christmas. </li>
<li>spawn protection time raised to alleviate spawn camping</li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://www.midnightfragfest.com/2010/11/29/even-more-server-updates/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>New maps + updated maplist</title>
		<link>http://www.midnightfragfest.com/2010/11/27/new-maps-updated-maplist/</link>
		<comments>http://www.midnightfragfest.com/2010/11/27/new-maps-updated-maplist/#comments</comments>
		<pubDate>Sat, 27 Nov 2010 10:24:06 +0000</pubDate>
		<dc:creator>Raptor85</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[UT2004]]></category>
		<category><![CDATA[game]]></category>

		<guid isPermaLink="false">http://www.midnightfragfest.com/?p=178</guid>
		<description><![CDATA[Damned if I remember which are the ones I just uploaded, but here&#8217;s the new maplist (listed at bottom due to length). More game modes are available now: deathmatch, mutant, invasion, and last man standing. I also disabled anti-tcc for the time being, it was causing immense lag and server crashes, so if you see [...]]]></description>
			<content:encoded><![CDATA[<p>Damned if I remember which are the ones I just uploaded, but here&#8217;s the new maplist (listed at bottom due to length).</p>
<p>More game modes are available now: deathmatch, mutant, invasion, and last man standing.</p>
<p>I also disabled anti-tcc for the time being, it was causing immense lag and server crashes, so if you see any botters don&#8217;t hesitate to email me directly to ban their asses!</p>
<p><span id="more-178"></span><br />
<pre><code>AS-CBP2-Thrust.ut2
AS-Convoy.ut2
AS-FallenCity.ut2
AS-Glacier.ut2
AS-Junkyard.ut2
AS-MotherShip.ut2
AS-RobotFactory.ut2
BR-Anubis.ut2
BR-Bifrost.ut2
BR-BridgeOfFate.ut2
BR-CBP1-BreakLimit2004.ut2
BR-CBP2-Aquarius.ut2
BR-CBP2-Bahera.ut2
BR-Canyon.ut2
BR-Colossus.ut2
BR-DE-ElecFields.ut2
BR-Disclosure.ut2
BR-IceFields.ut2
BR-Serenity.ut2
BR-Skyline.ut2
BR-Slaughterhouse.ut2
BR-TwinTombs.ut2
CTF-1on1-Joust.ut2
CTF-AbsoluteZero.ut2
CTF-Avaris.ut2
CTF-BridgeOfFate.ut2
CTF-CBP1-Betrayal.ut2
CTF-CBP1-Concentrate.ut2
CTF-CBP1-Ferris.ut2
CTF-CBP1-TechDream.ut2
CTF-CBP2-Bahera.ut2
CTF-CBP2-Botanic.ut2
CTF-CBP2-Decadence.ut2
CTF-CBP2-Deep.ut2
CTF-CBP2-Gazpacho.ut2
CTF-CBP2-Pistola.ut2
CTF-CBP2-Skorbut.ut2
CTF-Chrome.ut2
CTF-Citadel.ut2
CTF-Colossus.ut2
CTF-Command2k3.ut2
CTF-Coret_2003.ut2
CTF-DE-ElecFields.ut2
CTF-December.ut2
CTF-DoubleDammage.ut2
CTF-Face3.ut2
CTF-FaceClassic.ut2
CTF-ForestofGiants.ut2
CTF-Gauntlet][.ut2
CTF-Geothermal.ut2
CTF-Grassyknoll.ut2
CTF-Grendelkeep.ut2
CTF-Hydro-16-2k3.ut2
CTF-January.ut2
CTF-Lostfaith.ut2
CTF-Magma.ut2
CTF-Maul.ut2
CTF-MoonDragon.ut2
CTF-Nyleve2.ut2
CTF-Oblivion.ut2
CTF-Orbital2.ut2
CTF-Smote.ut2
CTF-TwinTombs.ut2
DM-1on1-Albatross.ut2
DM-1on1-Crash.ut2
DM-1on1-Desolation.ut2
DM-1on1-Idoma.ut2
DM-1on1-Irondust.ut2
DM-1on1-Mixer.ut2
DM-1on1-Roughinery.ut2
DM-1on1-Serpentine.ut2
DM-1on1-Spirit.ut2
DM-1on1-Squader.ut2
DM-1on1-Trite.ut2
DM-1on1-Viridian2003.ut2
DM-Antalus.ut2
DM-Arcane_Temple2K3.ut2
DM-Asbestos.ut2
DM-CBP1-Arkanos.ut2
DM-CBP1-AugustNoon.ut2
DM-CBP1-BlackJackal.ut2
DM-CBP1-Downgrave.ut2
DM-CBP1-Elegance.ut2
DM-CBP1-Emperor.ut2
DM-CBP1-Finale.ut2
DM-CBP1-GoldenDawn.ut2
DM-CBP1-Neandertalus.ut2
DM-CBP1-Ougaldwin.ut2
DM-CBP1-Shifter.ut2
DM-CBP2-Achilles.ut2
DM-CBP2-Archipelago.ut2
DM-CBP2-Azures.ut2
DM-CBP2-Buliwyf.ut2
DM-CBP2-Drakonis.ut2
DM-CBP2-Griffin.ut2
DM-CBP2-Kadath.ut2
DM-CBP2-Kerosene.ut2
DM-CBP2-Khrono.ut2
DM-CBP2-KillbillyBarn.ut2
DM-CBP2-Koma.ut2
DM-CBP2-KroujKran.ut2
DM-CBP2-Masurao.ut2
DM-CBP2-Meitak.ut2
DM-CBP2-Niflheim.ut2
DM-CBP2-Reconstruct.ut2
DM-CBP2-Summit.ut2
DM-CBP2-TelMecoMEX.ut2
DM-CBP2-Tempest.ut2
DM-CBP2-TensileSteel.ut2
DM-CBP2-Torkenstein.ut2
DM-CBP2-Tydal.ut2
DM-Cinder2.ut2
DM-Compressed.ut2
DM-Corrugation.ut2
DM-Curse4.ut2
DM-DE-Grendelkeep.ut2
DM-DE-Ironic.ut2
DM-DE-Osiris2.ut2
DM-Deadbolt][2.ut2
DM-Deck16]I[.ut2
DM-Deck17.ut2
DM-DesertIsle.ut2
DM-Elsinore]i[.ut2
DM-Flux2.ut2
DM-Gael.ut2
DM-Gestalt.ut2
DM-Goliath-2009.ut2
DM-Goliath.ut2
DM-Gothic2k3.ut2
DM-Grinder2.ut2
DM-HealPod2003[FuT].ut2
DM-HyperBlast2.ut2
DM-Icetomb.ut2
DM-Inferno.ut2
DM-Injector.ut2
DM-Insidious.ut2
DM-IronDeity.ut2
DM-Junkyard.ut2
DM-KGalleon][.ut2
DM-Kgalleon2k.ut2
DM-Leviathan.ut2
DM-Malevolence ver2.ut2
DM-Metallurgy.ut2
DM-Morbias2004.ut2
DM-Morpheus3.ut2
DM-MurderPlayground-XL.ut2
DM-Nidor.ut2
DM-Oceanic.ut2
DM-PerfectDarkTemple.ut2
DM-Phobos2.ut2
DM-Pillbox.ut2
DM-Plunge.ut2
DM-Pyramid.ut2
DM-Pyramid][.ut2
DM-RB-HyperCubed.ut2
DM-Rankin.ut2
DM-Rrajigar.ut2
DM-Rustatorium.ut2
DM-Shrapnel][2k3.ut2
DM-SpaceNoxx.ut2
DM-SpaceNoxx2k3.ut2
DM-Stairway-to-heaven-v2.ut2
DM-Stalwart][.ut2
DM-Sulphur.ut2
DM-Tecta.ut2
DM-Thuliac.ut2
DM-TokaraForest.ut2
DM-TrainingDay.ut2
DM-TundraMonastery.ut2
DM-[KIN]Arachi-Final-Pro.ut2
DOM-Access.ut2
DOM-Arcane_Temple2k3.ut2
DOM-Aswan.ut2
DOM-Atlantis.ut2
DOM-CBP1-Aphrodite.ut2
DOM-CBP1-Hathor.ut2
DOM-CBP1-Verde.ut2
DOM-CBP2-Gerroid.ut2
DOM-CBP2-Summit.ut2
DOM-Cinder2.ut2
DOM-Conduit.ut2
DOM-Core.ut2
DOM-Junkyard.ut2
DOM-Malevolence ver2.ut2
DOM-OutRigger.ut2
DOM-Renascent.ut2
DOM-Ruination.ut2
DOM-ScorchedEarth.ut2
DOM-SepukkuGorge.ut2
DOM-Suntemple.ut2
Entry.ut2
ONS-Adara.ut2
ONS-ArcticStronghold.ut2
ONS-Aridoom.ut2
ONS-Ascendancy.ut2
ONS-CBP2-Argento.ut2
ONS-CBP2-Brassed.ut2
ONS-CBP2-Mirage.ut2
ONS-CBP2-Pasargadae.ut2
ONS-CBP2-Tropica.ut2
ONS-CBP2-Valarna.ut2
ONS-CBP2-Yorda.ut2
ONS-Crossfire.ut2
ONS-Dawn.ut2
ONS-Dria.ut2
ONS-FrostBite.ut2
ONS-IslandHop.ut2
ONS-Primeval.ut2
ONS-RedPlanet.ut2
ONS-Severance.ut2
ONS-Suspense2K4-B11-NoADS.ut2
ONS-Torlan.ut2
ONS-Tricky.ut2
ONS-UnionStation.ut2
ONS-Urban.ut2
VCTF-00-FacingAss_2K6_B2.ut2
VCTF-13.ut2
VCTF-2H-RoadFace-FF.ut2
VCTF-2H-TokaraBases.ut2
VCTF-4Bridges[PB]-FF.ut2
VCTF-84-FestiveRidge.ut2
VCTF-84-ViperLake-MZ-FINAL.ut2
VCTF-AbandonedRoad.ut2
VCTF-AbattoirIsland.ut2
VCTF-AcidPipe.ut2
VCTF-AggressiveAlleys2004.ut2
VCTF-AirHockey[PB]-FF.ut2
VCTF-Airport.ut2
VCTF-ApA][Redrooms2.ut2
VCTF-ApA][Starrz2.ut2
VCTF-Aquatos--.ut2
VCTF-Aquatos.ut2
VCTF-Aquatos][-FF.ut2
VCTF-Arcade][Radioactive.ut2
VCTF-AtariCombat.ut2
VCTF-Basically.ut2
VCTF-BattleDam.ut2
VCTF-BeforeTheStorm-SE.ut2
VCTF-BigMushrooms.ut2
VCTF-BinarySpace.ut2
VCTF-BladeHell-FF.ut2
VCTF-BladeLove][-2k4-FF.ut2
VCTF-Block1][LaserFight][b3.ut2
VCTF-Block2][Darkness][b3.ut2
VCTF-Block3][JumpFortex][b6.ut2
VCTF-BloodGulchFINAL.ut2
VCTF-BoomBoomBridge.ut2
VCTF-BorderCrossing.ut2
VCTF-Buma][b2.ut2
VCTF-CBP2-Valarna.ut2
VCTF-Comeback.ut2
VCTF-DG-Arctika.ut2
VCTF-EasterIsland.ut2
VCTF-EgyptianMantaWar-Beta6.ut2
VCTF-EgyptianWar-LE.ut2
VCTF-EutopiaNight.ut2
VCTF-EvilBedrooms][remix2K4.ut2
VCTF-FF-SpinCycle-v2.ut2
VCTF-FatJimmysRaceway.ut2
VCTF-FenderBender-FF.ut2
VCTF-Forward.ut2
VCTF-Horsellcommon2k4.ut2
VCTF-JeffsMap-Beta5.ut2
VCTF-JeffsMap2-b2.ut2
VCTF-KHz-Cave.ut2
VCTF-KHz-Pond.ut2
VCTF-KHz-Rockies_Summit.ut2
VCTF-Knot2k4.ut2
VCTF-Magma.ut2
VCTF-MartialLaw2005.ut2
VCTF-MistyGlen.ut2
VCTF-MulesMap.ut2
VCTF-MultiDodgeHeaven-FF.ut2
VCTF-MultiDodgeHell-FF.ut2
VCTF-Narrow7-Manta-Run-FF.ut2
VCTF-NoParking.ut2
VCTF-Ooges-Bro][b1.ut2
VCTF-Pipeline-Redux.ut2
VCTF-PipelineCVE-RE-RC8.ut2
VCTF-R85-HyperCubed.ut2
VCTF-RomraMoonStation-FF.ut2
VCTF-RoseBumTrack.ut2
VCTF-RoseBumTrack_V2.ut2
VCTF-RubberRoom.ut2
VCTF-ScorpionRun.ut2
VCTF-SeppkuuGorge-Final.ut2
VCTF-Shoebox.ut2
VCTF-Slax.ut2
VCTF-SpinCycle.ut2
VCTF-Suspense2K4-Beta8.ut2
VCTF-TheEdge.ut2
VCTF-TheUndercity.ut2
VCTF-Thorns-DK.ut2
VCTF-TunnelsofDoom.ut2
VCTF-U-Classic-.ut2
VCTF-U-Classic.ut2
VCTF-UDOGZOuterLimits.ut2
VCTF-WGS-Bedrooms][remix2K4.ut2
VCTF-WGS-BurgerWars][2k4V2.ut2
VCTF-WGS-Twilight.ut2
VCTF-WarehouseChaos.ut2
VCTF-WatchYourBack!!!{MM}.ut2
VCTF-WatchYourBack!!{MM}.ut2
VCTF-WatchYourTreds-FF.ut2
VCTF-WatchYourTreds][-FF.ut2
VCTF-WatchYourTreds]l[-FF.ut2
VCTF-WingMen.ut2
VCTF-WingMen_XL.ut2
VCTF-XtremeCrater.ut2
VCTF-Zoned.ut2
VCTF-[Id]-HedgeMaze~.ut2
VCTF-illusion.ut2
VCTF-oogesfunmap+.ut2
vCTF-BattleFront-Final.ut2
vCTF-BattleFront-NightTime-Final.ut2
</code></pre></p>
]]></content:encoded>
			<wfw:commentRss>http://www.midnightfragfest.com/2010/11/27/new-maps-updated-maplist/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>UT2004 Stats System Installed!</title>
		<link>http://www.midnightfragfest.com/2010/08/29/ut2004-stats-system-installed/</link>
		<comments>http://www.midnightfragfest.com/2010/08/29/ut2004-stats-system-installed/#comments</comments>
		<pubDate>Sun, 29 Aug 2010 19:12:50 +0000</pubDate>
		<dc:creator>Raptor85</dc:creator>
				<category><![CDATA[UT2004]]></category>
		<category><![CDATA[game]]></category>

		<guid isPermaLink="false">http://www.midnightfragfest.com/?p=165</guid>
		<description><![CDATA[Check the upper right of the screen. The new button up there will launch a stats page for the custom RPG server. Needs a few customizations still. (rpg specific stuff, awards, etc..) but all in all i like it better than the custom one i was writing&#8230;it&#8217;s got more details).]]></description>
			<content:encoded><![CDATA[<p>Check the upper right of the screen. The new button up there will launch a stats page for the custom RPG server. Needs a few customizations still. (rpg specific stuff, awards, etc..) but all in all i like it better than the custom one i was writing&#8230;it&#8217;s got more details).</p>
]]></content:encoded>
			<wfw:commentRss>http://www.midnightfragfest.com/2010/08/29/ut2004-stats-system-installed/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>New Map: VCTF-FF-SpinCycle-V2</title>
		<link>http://www.midnightfragfest.com/2010/08/16/new-map-vctf-ff-spincycle-v2/</link>
		<comments>http://www.midnightfragfest.com/2010/08/16/new-map-vctf-ff-spincycle-v2/#comments</comments>
		<pubDate>Tue, 17 Aug 2010 03:03:32 +0000</pubDate>
		<dc:creator>Raptor85</dc:creator>
				<category><![CDATA[UT2004]]></category>
		<category><![CDATA[Map]]></category>

		<guid isPermaLink="false">http://www.midnightfragfest.com/?p=110</guid>
		<description><![CDATA[A revised version of my map spincycle. Now set up for manta runs, alternate paths to the flags, removed the leviathans and tanks, and added some bot pathing. I added some goodies that can be gotten if you&#8217;re good at shield jumping, or wall climbing with the manta. VCTF-FF-SpinCycle-v2]]></description>
			<content:encoded><![CDATA[<p>A revised version of my map spincycle. Now set up for manta runs, alternate paths to the flags, removed the leviathans and tanks, and added some bot pathing.</p>
<p>I added some goodies that can be gotten if you&#8217;re good at shield jumping, or wall climbing with the manta.</p>
<p><a href='http://www.midnightfragfest.com/wp-content/uploads/2010/08/VCTF-FF-SpinCycle-v2.rar'>VCTF-FF-SpinCycle-v2</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.midnightfragfest.com/2010/08/16/new-map-vctf-ff-spincycle-v2/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Website re-design + forums</title>
		<link>http://www.midnightfragfest.com/2010/08/16/website-re-design-forums/</link>
		<comments>http://www.midnightfragfest.com/2010/08/16/website-re-design-forums/#comments</comments>
		<pubDate>Mon, 16 Aug 2010 23:09:45 +0000</pubDate>
		<dc:creator>Raptor85</dc:creator>
				<category><![CDATA[UT2004]]></category>
		<category><![CDATA[game]]></category>

		<guid isPermaLink="false">http://www.midnightfragfest.com/?p=104</guid>
		<description><![CDATA[Now that I&#8217;ve re-launched my ut2004 server after being down nearly 3 years, I&#8217;ve added some forums and done a complete overhaul of the website. You should see a link to the new forums on the upper right hand side of the page, once it&#8217;s complete you&#8217;ll also see server statistics up there as well. [...]]]></description>
			<content:encoded><![CDATA[<p>Now that I&#8217;ve re-launched my ut2004 server after being down nearly 3 years, I&#8217;ve added some forums and done a complete overhaul of the website. You should see a link to the new forums on the upper right hand side of the page, once it&#8217;s complete you&#8217;ll also see server statistics up there as well.</p>
<p>For now here&#8217;s the UT2004 Stat&#8217;s page for the server.<br />
<a href="http://ut2004stats.epicgames.com/serverstats.php?server=30125310">http://ut2004stats.epicgames.com/serverstats.php?server=30125310</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Fuel for thought&#8230;</title>
		<link>http://www.midnightfragfest.com/2010/04/06/fuel-for-thought/</link>
		<comments>http://www.midnightfragfest.com/2010/04/06/fuel-for-thought/#comments</comments>
		<pubDate>Wed, 07 Apr 2010 01:44:10 +0000</pubDate>
		<dc:creator>Raptor85</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.midnightfragfest.com/?p=90</guid>
		<description><![CDATA[Nothing quite like a keg on the edge of your workbench to make you want to stay and work longer]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.midnightfragfest.com/wp-content/uploads/2010/04/beer1-300x240.jpg" alt="beer" title="beer" width="300" height="240" class="alignright size-medium wp-image-89" />Nothing quite like a keg on the edge of your workbench to make you want to stay and work longer <img src='http://www.midnightfragfest.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Youtube HTML5 with Firefox 3.6</title>
		<link>http://www.midnightfragfest.com/2010/03/21/youtube-html5-with-firefox-3-6/</link>
		<comments>http://www.midnightfragfest.com/2010/03/21/youtube-html5-with-firefox-3-6/#comments</comments>
		<pubDate>Sun, 21 Mar 2010 08:56:59 +0000</pubDate>
		<dc:creator>Raptor85</dc:creator>
				<category><![CDATA[Firefox]]></category>
		<category><![CDATA[My Software]]></category>
		<category><![CDATA[h264]]></category>
		<category><![CDATA[html5]]></category>
		<category><![CDATA[vimeo]]></category>
		<category><![CDATA[youtube]]></category>

		<guid isPermaLink="false">http://www.midnightfragfest.com/?p=85</guid>
		<description><![CDATA[In an attempt to finally, and fully remove flash from my system, I&#8217;ve written an add-on for firefox that allows me to play HTML5 video sites such as youtube and vimeo using the video player plugins from the browser instead of the built in player. (Which doesn&#8217;t work with h.264 video for legal reasons). Check [...]]]></description>
			<content:encoded><![CDATA[<p>In an attempt to finally, and fully remove flash from my system, I&#8217;ve written an add-on for firefox that allows me to play HTML5 video sites such as youtube and vimeo using the video player plugins from the browser instead of the built in player. (Which doesn&#8217;t work with h.264 video for  legal reasons).  Check it out.</p>
<p><a href="https://addons.mozilla.org/en-US/firefox/addon/83149/">https://addons.mozilla.org/en-US/firefox/addon/83149/</a></p>
<p>For the record, I hope I DON&#8217;T have to keep this add-on around long, and that youtube and the other major video sites gain theora support soon.  This was written so that I can get rid of flash NOW, and rid myself of all the browser lockups it causes, and things such as eating up 800MB of ram with only two tabs open&#8230;</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

