Tag: Map
New Map: VCTF-FF-SpinCycle-V2
by Raptor85 on Aug.16, 2010, under UT2004
A revised version of my map spincycle. Now set up for manta runs, alternate paths to the flags, removed the leviathans and tanks, and added some bot pathing.
I added some goodies that can be gotten if you’re good at shield jumping, or wall climbing with the manta.
And the rest…
by Raptor85 on Sep.20, 2009, under Games, UT2004
A few of my older maps, falling down is pretty fun, as is stairway to heaven, but orbital chaos never worked very well. There’s one more notable one but I’ve lost my master copy, I’ll have to download it myself at some point. If you want to play that one head over to rosebum.com and hop on the invasion server, the map’s name is StadiumInferno and it contains the only (as far as i’m aware) working shrink ray in ut2k4.
VCTF-R85-FighterSkillz
by Raptor85 on Sep.20, 2009, under Games, UT2004
The first (“Easy”) map in what was going to be a series of spacefighter challenge maps. (Lost interest after the first one).
I love it but most people find it too hard.
Hypercubed
by Raptor85 on Sep.20, 2009, under Games, UT2004
I’ve completely perfected the use of zone warps in this one, the cube itself is composed of 8 main “rooms” and a central chamber that houses some weapons and powerups. each of the 8 “rooms” has 6 branches off the core, up,down,north,south,east,west, and each takes you to another one of the 8 “rooms”, but once you go through one you can’t necessarily turn around and go back, walk through one, turn around, and the room behind you may not be the one you entered from. It’s balanced on both sides, the rooms connect in the same order and crossover perfectly, you can do the same pattern on either side to get to any particular room, and it’s fairly easy to get between bases, I made it so half of the rooms have an exit that goes to either red or blue base. Nowhere is safe in this map, an attack can come from any direction, as it’s not linear.