Hypercubed
by Raptor85 on Sep.20, 2009, under Games, UT2004
I’ve completely perfected the use of zone warps in this one, the cube itself is composed of 8 main “rooms” and a central chamber that houses some weapons and powerups. each of the 8 “rooms” has 6 branches off the core, up,down,north,south,east,west, and each takes you to another one of the 8 “rooms”, but once you go through one you can’t necessarily turn around and go back, walk through one, turn around, and the room behind you may not be the one you entered from. It’s balanced on both sides, the rooms connect in the same order and crossover perfectly, you can do the same pattern on either side to get to any particular room, and it’s fairly easy to get between bases, I made it so half of the rooms have an exit that goes to either red or blue base. Nowhere is safe in this map, an attack can come from any direction, as it’s not linear.