Midnight Fragfest

VCTF-SpinCycle

by Raptor85 on Sep.20, 2009, under Games, UT2004

shot1 Spincycle is my (very rough) re-imagining of the classic Duke Nukem 3D deathmatch map for ut2004.









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Rating: 10.0/10 (1 vote cast)
VCTF-SpinCycle, 10.0 out of 10 based on 1 rating
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2 Comments for this entry

  • JimRimya

    Cool map idea. Suggestions:
    Remove the leviathans. Make it so the vehicles move with the spinning floor. Add both paths.
    Keep up the good work!

    VA:F [1.9.3_1094]
    Rating: 0.0/5 (0 votes cast)
  • Raptor85

    Thanks…i though i had version 2 uploaded here, not version 1. (version 2 had no levi’s, and a misplaced spawn node was fixed)

    It actually is effectively pathed, the jump points and powerups are inherited from the bot paths and they should be able to find their way across, but the spinning floor tends to mess them up :P

    I never did figure out why spinning movers don’t seem to effect vehicles though…

    I always intended my maps to be more of a showcase of mods, custom weapons, and ideas than actual maps to play though. Some of them are moderately fun but most are to try out things I haven’t seen done in UT before, and hope would give people ideas. (I’m a programmer, not really a mapper). If you like any of them I wouldn’t mind taking a little time pathing them a little better and cleaning them up a bit though.

    VN:F [1.9.3_1094]
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