Midnight Fragfest

Archive for October, 2009

Yet another sprite editor update!

by Raptor85 on Oct.23, 2009, under Games, Linux, My Games, My Software, Software

spriteeditor

Another update to my editor, new features.

  • Onion skinning for previous/next frames
  • Ability to load, scale and position a background image as another onion skin layer, for tracing
  • cleaned up the drawing routine, draws to a wxImage now and only draws to screen once, much faster.

Download Now!

(note: the image in the background being used to trace is iris, from Atelier Iris 3)

VN:F [1.9.3_1094]
Rating: 10.0/10 (1 vote cast)
Leave a Comment :, , more...

Sprite Editor Update

by Raptor85 on Oct.18, 2009, under Games, Linux, My Games, My Software, Software

spriteeditorupdateship
More updates on my sprite editor.

  • Increased Size of work area
  • Dynamicly scale grid instead of pre-set to different sizes
  • Ability to toggle grid on and off (for previews)
  • Much larger range of sizes (16×16 to 256×256)
  • Removed the ability to create non-square tiles, was more trouble than it was worth
  • Added the ability to flip the frame fully horizontally/vertically
  • Added the ability to import frames from 24 bit uncompressed bitmap files
  • Managed to cross compile it for win32 (requires wxwidgets to be installed!), It may not work correctly, I haven’t really been able to test it

Download Now!

VN:F [1.9.3_1094]
Rating: 10.0/10 (1 vote cast)
Leave a Comment :, , , , , more...

Got My capture card working…

by Raptor85 on Oct.10, 2009, under Games, Playstation

Unfortunately for the project’s I’m working on I got my video capture card working, expect further delays yet total awesomeness, like this.

VN:F [1.9.3_1094]
Rating: 1.0/10 (1 vote cast)
Leave a Comment :, , more...

Looking for something?

Use the form below to search the site:

Still not finding what you're looking for? Drop a comment on a post or contact us so we can take care of it!

Visit our friends!

A few highly recommended friends...

Archives

All entries, chronologically...