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	<title>Midnight Fragfest</title>
	<atom:link href="http://www.midnightfragfest.com/?feed=rss2" rel="self" type="application/rss+xml" />
	<link>http://www.midnightfragfest.com</link>
	<description>Gaming blog and forum</description>
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		<title>UT2004 Stats System Installed!</title>
		<link>http://www.midnightfragfest.com/?p=165</link>
		<comments>http://www.midnightfragfest.com/?p=165#comments</comments>
		<pubDate>Sun, 29 Aug 2010 19:12:50 +0000</pubDate>
		<dc:creator>Raptor85</dc:creator>
				<category><![CDATA[UT2004]]></category>
		<category><![CDATA[game]]></category>

		<guid isPermaLink="false">http://www.midnightfragfest.com/?p=165</guid>
		<description><![CDATA[Check the upper right of the screen. The new button up there will launch a stats page for the custom RPG server. Needs a few customizations still. (rpg specific stuff, awards, etc..) but all in all i like it better than the custom one i was writing&#8230;it&#8217;s got more details).]]></description>
			<content:encoded><![CDATA[<p>Check the upper right of the screen. The new button up there will launch a stats page for the custom RPG server. Needs a few customizations still. (rpg specific stuff, awards, etc..) but all in all i like it better than the custom one i was writing&#8230;it&#8217;s got more details).</p>
]]></content:encoded>
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		</item>
		<item>
		<title>New Map: VCTF-FF-SpinCycle-V2</title>
		<link>http://www.midnightfragfest.com/?p=110</link>
		<comments>http://www.midnightfragfest.com/?p=110#comments</comments>
		<pubDate>Tue, 17 Aug 2010 03:03:32 +0000</pubDate>
		<dc:creator>Raptor85</dc:creator>
				<category><![CDATA[UT2004]]></category>
		<category><![CDATA[Map]]></category>

		<guid isPermaLink="false">http://www.midnightfragfest.com/?p=110</guid>
		<description><![CDATA[A revised version of my map spincycle. Now set up for manta runs, alternate paths to the flags, removed the leviathans and tanks, and added some bot pathing. I added some goodies that can be gotten if you&#8217;re good at shield jumping, or wall climbing with the manta. VCTF-FF-SpinCycle-v2]]></description>
			<content:encoded><![CDATA[<p>A revised version of my map spincycle. Now set up for manta runs, alternate paths to the flags, removed the leviathans and tanks, and added some bot pathing.</p>
<p>I added some goodies that can be gotten if you&#8217;re good at shield jumping, or wall climbing with the manta.</p>
<p><a href='http://www.midnightfragfest.com/wp-content/uploads/2010/08/VCTF-FF-SpinCycle-v2.rar'>VCTF-FF-SpinCycle-v2</a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Website re-design + forums</title>
		<link>http://www.midnightfragfest.com/?p=104</link>
		<comments>http://www.midnightfragfest.com/?p=104#comments</comments>
		<pubDate>Mon, 16 Aug 2010 23:09:45 +0000</pubDate>
		<dc:creator>Raptor85</dc:creator>
				<category><![CDATA[UT2004]]></category>
		<category><![CDATA[game]]></category>

		<guid isPermaLink="false">http://www.midnightfragfest.com/?p=104</guid>
		<description><![CDATA[Now that I&#8217;ve re-launched my ut2004 server after being down nearly 3 years, I&#8217;ve added some forums and done a complete overhaul of the website. You should see a link to the new forums on the upper right hand side of the page, once it&#8217;s complete you&#8217;ll also see server statistics up there as well. [...]]]></description>
			<content:encoded><![CDATA[<p>Now that I&#8217;ve re-launched my ut2004 server after being down nearly 3 years, I&#8217;ve added some forums and done a complete overhaul of the website. You should see a link to the new forums on the upper right hand side of the page, once it&#8217;s complete you&#8217;ll also see server statistics up there as well.</p>
<p>For now here&#8217;s the UT2004 Stat&#8217;s page for the server.<br />
<a href="http://ut2004stats.epicgames.com/serverstats.php?server=30125310">http://ut2004stats.epicgames.com/serverstats.php?server=30125310</a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Fuel for thought&#8230;</title>
		<link>http://www.midnightfragfest.com/?p=90</link>
		<comments>http://www.midnightfragfest.com/?p=90#comments</comments>
		<pubDate>Wed, 07 Apr 2010 01:44:10 +0000</pubDate>
		<dc:creator>Raptor85</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.midnightfragfest.com/?p=90</guid>
		<description><![CDATA[Nothing quite like a keg on the edge of your workbench to make you want to stay and work longer]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.midnightfragfest.com/wp-content/uploads/2010/04/beer1-300x240.jpg" alt="beer" title="beer" width="300" height="240" class="alignright size-medium wp-image-89" />Nothing quite like a keg on the edge of your workbench to make you want to stay and work longer <img src='http://www.midnightfragfest.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
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		</item>
		<item>
		<title>Youtube HTML5 with Firefox 3.6</title>
		<link>http://www.midnightfragfest.com/?p=85</link>
		<comments>http://www.midnightfragfest.com/?p=85#comments</comments>
		<pubDate>Sun, 21 Mar 2010 08:56:59 +0000</pubDate>
		<dc:creator>Raptor85</dc:creator>
				<category><![CDATA[Firefox]]></category>
		<category><![CDATA[My Software]]></category>
		<category><![CDATA[h264]]></category>
		<category><![CDATA[html5]]></category>
		<category><![CDATA[vimeo]]></category>
		<category><![CDATA[youtube]]></category>

		<guid isPermaLink="false">http://www.midnightfragfest.com/?p=85</guid>
		<description><![CDATA[In an attempt to finally, and fully remove flash from my system, I&#8217;ve written an add-on for firefox that allows me to play HTML5 video sites such as youtube and vimeo using the video player plugins from the browser instead of the built in player. (Which doesn&#8217;t work with h.264 video for legal reasons). Check [...]]]></description>
			<content:encoded><![CDATA[<p>In an attempt to finally, and fully remove flash from my system, I&#8217;ve written an add-on for firefox that allows me to play HTML5 video sites such as youtube and vimeo using the video player plugins from the browser instead of the built in player. (Which doesn&#8217;t work with h.264 video for  legal reasons).  Check it out.</p>
<p><a href="https://addons.mozilla.org/en-US/firefox/addon/83149/">https://addons.mozilla.org/en-US/firefox/addon/83149/</a></p>
<p>For the record, I hope I DON&#8217;T have to keep this add-on around long, and that youtube and the other major video sites gain theora support soon.  This was written so that I can get rid of flash NOW, and rid myself of all the browser lockups it causes, and things such as eating up 800MB of ram with only two tabs open&#8230;</p>
]]></content:encoded>
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		<item>
		<title>Yet another sprite editor update!</title>
		<link>http://www.midnightfragfest.com/?p=75</link>
		<comments>http://www.midnightfragfest.com/?p=75#comments</comments>
		<pubDate>Sat, 24 Oct 2009 05:50:09 +0000</pubDate>
		<dc:creator>Raptor85</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Linux]]></category>
		<category><![CDATA[My Games]]></category>
		<category><![CDATA[My Software]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[2d]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[sprite]]></category>

		<guid isPermaLink="false">http://www.midnightfragfest.com/?p=75</guid>
		<description><![CDATA[Another update to my editor, new features. Onion skinning for previous/next frames Ability to load, scale and position a background image as another onion skin layer, for tracing cleaned up the drawing routine, draws to a wxImage now and only draws to screen once, much faster. Download Now! (note: the image in the background being [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.midnightfragfest.com/wp-content/uploads/2009/10/spriteeditor.jpg"><img src="http://www.midnightfragfest.com/wp-content/uploads/2009/10/spriteeditor-300x180.jpg" alt="spriteeditor" title="spriteeditor" width="300" height="180" class="alignnone size-medium wp-image-76" /></a></p>
<p>Another update to my editor, new features.</p>
<ul>
<li>Onion skinning for previous/next frames</li>
<li>Ability to load, scale and position a background image as another onion skin layer, for tracing</li>
<li>cleaned up the drawing routine, draws to a wxImage now and only draws to screen once, much faster.</li>
</ul>
<p><a href='http://www.midnightfragfest.com/wp-content/uploads/2009/10/SpriteEditor-1.4.zip'>Download Now!</a></p>
<p>(note: the image in the background being used to trace is iris, from <a href="http://www.nisamerica.com/games/ai3/">Atelier Iris 3</a>)</p>
]]></content:encoded>
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		<item>
		<title>Sprite Editor Update</title>
		<link>http://www.midnightfragfest.com/?p=68</link>
		<comments>http://www.midnightfragfest.com/?p=68#comments</comments>
		<pubDate>Mon, 19 Oct 2009 01:42:09 +0000</pubDate>
		<dc:creator>Raptor85</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Linux]]></category>
		<category><![CDATA[My Games]]></category>
		<category><![CDATA[My Software]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[2d]]></category>
		<category><![CDATA[engine]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[spacefighter]]></category>
		<category><![CDATA[sprite]]></category>
		<category><![CDATA[tile]]></category>

		<guid isPermaLink="false">http://www.midnightfragfest.com/?p=68</guid>
		<description><![CDATA[More updates on my sprite editor. Increased Size of work area Dynamicly scale grid instead of pre-set to different sizes Ability to toggle grid on and off (for previews) Much larger range of sizes (16&#215;16 to 256&#215;256) Removed the ability to create non-square tiles, was more trouble than it was worth Added the ability to [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.midnightfragfest.com/wp-content/uploads/2009/10/spriteeditorupdate.jpg"><img class="size-medium wp-image-63" style="border: 5px solid black; margin: 5px;" title="spriteeditorupdate" src="http://www.midnightfragfest.com/wp-content/uploads/2009/10/spriteeditorupdate-300x194.jpg" alt="spriteeditorupdate" width="300" height="194" /></a><a href="http://www.midnightfragfest.com/wp-content/uploads/2009/10/ship.bmp"><img class="alignnone size-full wp-image-67" style="border: 5px solid black; margin: 5px;" title="ship" src="http://www.midnightfragfest.com/wp-content/uploads/2009/10/ship.bmp" alt="ship" width="320" height="192" /></a><br />
More updates on my sprite editor.</p>
<ul>
<li>Increased Size of work area</li>
<li>Dynamicly scale grid instead of pre-set to different sizes</li>
<li>Ability to toggle grid on and off (for previews)</li>
<li>Much larger range of sizes (16&#215;16 to 256&#215;256)</li>
<li>Removed the ability to create non-square tiles, was more trouble than it was worth</li>
<li>Added the ability to flip the frame fully horizontally/vertically</li>
<li>Added the ability to import frames from 24 bit uncompressed bitmap files</li>
<li>Managed to cross compile it for win32 (requires wxwidgets to be installed!), It may not work correctly, I haven&#8217;t really been able to test it</li>
</ul>
<p><a href="http://www.midnightfragfest.com/wp-content/uploads/2009/10/SpriteEditor-1.2.zip">Download Now!</a></p>
]]></content:encoded>
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		<item>
		<title>Got My capture card working&#8230;</title>
		<link>http://www.midnightfragfest.com/?p=59</link>
		<comments>http://www.midnightfragfest.com/?p=59#comments</comments>
		<pubDate>Sun, 11 Oct 2009 06:13:28 +0000</pubDate>
		<dc:creator>Raptor85</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Playstation]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[r-type]]></category>

		<guid isPermaLink="false">http://www.midnightfragfest.com/?p=59</guid>
		<description><![CDATA[Unfortunately for the project&#8217;s I&#8217;m working on I got my video capture card working, expect further delays yet total awesomeness, like this.]]></description>
			<content:encoded><![CDATA[<p>Unfortunately for the project&#8217;s I&#8217;m working on I got my video capture card working, expect further delays yet total awesomeness, like this.</p>
<p><object width="445" height="364"><param name="movie" value="http://www.youtube.com/v/do_0ZrIxnmw&#038;hl=en&#038;fs=1&#038;border=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/do_0ZrIxnmw&#038;hl=en&#038;fs=1&#038;border=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="445" height="364"></embed></object></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Sprite Editor Update</title>
		<link>http://www.midnightfragfest.com/?p=53</link>
		<comments>http://www.midnightfragfest.com/?p=53#comments</comments>
		<pubDate>Wed, 23 Sep 2009 02:44:39 +0000</pubDate>
		<dc:creator>Raptor85</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Linux]]></category>
		<category><![CDATA[My Games]]></category>
		<category><![CDATA[My Software]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[2d]]></category>
		<category><![CDATA[engine]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[sprite]]></category>
		<category><![CDATA[tile]]></category>

		<guid isPermaLink="false">http://www.midnightfragfest.com/?p=53</guid>
		<description><![CDATA[Got my new sprite editor running well.  Way better than my old processing of carefully (manually) placed folders and text files with a command line script to compile them into a sprite.  It&#8217;s tuned to my style of editing (lots of keyboard shortcuts) so many people probably wouldn&#8217;t like it, but I&#8217;m able to work [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.midnightfragfest.com/wp-content/uploads/2009/09/SpriteEditorScreenshot.jpg" target="_blank"><img class="size-thumbnail wp-image-55 alignleft" style="border: 0pt none; margin: 5px;" title="SpriteEditorScreenshot" src="http://www.midnightfragfest.com/wp-content/uploads/2009/09/SpriteEditorScreenshot-150x150.jpg" alt="SpriteEditorScreenshot" width="150" height="150" /></a></p>
<p>Got my new sprite editor running well.  Way better than my old processing of carefully (manually) placed folders and text files with a command line script to compile them into a sprite.  It&#8217;s tuned to my style of editing (lots of keyboard shortcuts) so many people probably wouldn&#8217;t like it, but I&#8217;m able to work in it very quickly.<br/><br/><br/><br/></p>
<p>Quick Features List:</p>
<ul>
<li>Export all animations in file to a bitmap sprite sheet</li>
<li>Undo/Redo Buffers</li>
<li>Copy/Paste</li>
<li>Mirroring image Horizontally/Vertically</li>
<li>Flood filling/erasing</li>
<li>Color picker</li>
<li>Line tool</li>
</ul>
<p>The save format and sprite sizing is pretty specific to the new version of my 2d game engine in the works, but the sprite sheet export should make it easy to use to create animations for other games.</p>
<p>(Video of old version here <a href="http://www.youtube.com/watch?v=R4zfKhiS-mM">http://www.youtube.com/watch?v=R4zfKhiS-mM</a> )</p>
<p>Here&#8217;s the download for anyone who wants to play with it <a href="http://www.midnightfragfest.com/wp-content/uploads/2009/09/SpriteEditor.zip">SpriteEditor</a> (64 bit linux binary, sorry, no windows binary at the moment, it&#8217;s a pure wxwidgets app though so it really just needs to be re-compiled!)</p>
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		<item>
		<title>Bit Gun</title>
		<link>http://www.midnightfragfest.com/?p=47</link>
		<comments>http://www.midnightfragfest.com/?p=47#comments</comments>
		<pubDate>Mon, 21 Sep 2009 05:05:17 +0000</pubDate>
		<dc:creator>Raptor85</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[UT2004]]></category>
		<category><![CDATA[weapon]]></category>

		<guid isPermaLink="false">http://www.midnightfragfest.com/?p=47</guid>
		<description><![CDATA[Ok, well, Friday night through mid day saturday i was playing soul cradle, until i got to a really hard part and took a break for a while. I fired up R-Type Final and decided to see if i could FINALLY beat a few levels on &#8220;R-Typer&#8221; mode. Took me a while but after i [...]]]></description>
			<content:encoded><![CDATA[<p>Ok, well, Friday night through mid day saturday i was playing soul cradle, until i got to a really hard part and took a break for a while. I fired up R-Type Final and decided to see if i could FINALLY beat a few levels on &#8220;R-Typer&#8221; mode. Took me a while but after i got back into the swing of things i managed to clear levels 1 and 2 on that mode, level 1 perfectly with no missed shots, no lost lives</p>
<p>This gave me a cool idea for a UT2k4 weapon.  <span id="more-47"></span></p>
<p>Had no other plans this weekend (thank god, first one in a while) so i pretty well have been up since saturday night now, just now putting some polish on my new creation. Here&#8217;s the lowdown&#8230;</p>
<p>The &#8220;<span>Bit</span> <span>Gun</span>&#8221; is primarily a support weapon, no so much used on it&#8217;s own but used along with other weapons.  The <span>gun</span> has 2 fire modes.</p>
<p>1. Deploy <span>Bit</span> (MAX 2)/ Use Ability (only when powered)<br />
2. Switch Deployment/Ability mode</p>
<p>Primary fire deploys a <span>bit</span>. What type of <span>bit</span> it is depends on what mode the <span>gun</span> is, which is set with the secondary fire. I origionally named them like the R-Type ones (Round <span>Bit</span> and Shadow <span>Bit</span>) but for the sake of all the UT&#8217;rs that haven&#8217;t played R-Type i simplified it a <span>bit</span>. The offensive <span>bit</span> and the defensive <span>bit</span>. Primary fire also activates specials. Specials can be fired once you have enough energy to fire them, so long as bits are deployed you gain energy, defensive bits build up your defensive energy, offensive bits build up your offensive energy (there&#8217;s an indicator that shows up on your hud once you have bits deployed) Both Types have 3 levels of specials, which can be fired at 33,66,and 100% energy levels. If both bits you deploy are the same type, you accrue that energy type twice as fast.</p>
<p>After deploying, the bits follow you around, trying to hang near your sides, aside from using specials you no longer need to have the <span>bit</span> <span>gun</span> out. Defensive bits will lower the amount of damage you recieve when hit, so long as you have defensive energy of course (each hit, depending on how hard, drains your defensive energy). Offensive bits pick the closest target and fire at it whenever you fire your weapon, so long as you have offensive energy which drains away from each shot they fire.</p>
<p>Note: to build 100% energy on default settings takes about 2.5 minutes if you never fire a shot (or never get hit for defensive). During actual combat, if you&#8217;re conservitive and a good player it would more than likely take about 4-5 minutes staying alive with bits out (energy does not carry between spawns). All specials also cost 1 <span>Bit</span> from your ammo reserve.</p>
<p>Offensive <span>Bit</span> Specials:<br />
1. Nova Rocket &#8211; kind of like a modified, mini redeemer. Fast, can&#8217;t be shot down, hits a wide area, but not as much damage as a standard redeemer (Cost 100% Off Energy)<br />
2. Gravity Wave &#8211; idea of this one from final fantasy, i never understood why gravity would do this either.. but hey it&#8217;s cool. A purple energy builds onto all enemy players visible, crushing them down to 50% of whatever their health was, ignoring all defeses or damage reduction (Cost 66% Off Energy)<br />
3. Gigantic Rocket &#8211; was a placeholder but i kept it because it&#8217;s just that damn funny. It&#8217;s a really big, slow moving rocket launcher rocket that causes massive damage, but small splash. Devastating if you can hit someone.(Cost 33% Off Energy)</p>
<p>Defensive <span>Bit</span> Specials:<br />
1. Omega Heal &#8211; Heals everyone on your team to full health and shield, no matter where they are on the map (Cost 100% Def Energy)<br />
2. Valiant Retreat &#8211; Heals yourself fully and teleports you to a random location on the map with 5 seconds of invulnerability(Cost 66% Def Energy)<br />
3. Full Heal &#8211; Heals yourself to 100% health and shield(Cost 33% Def Energy)</p>
<p>Could use some custom models and texture&#8217;s but I&#8217;m no good at that stuff, but here&#8217;s the download</p>
<p><a href="http://www.midnightfragfest.com/wp-content/uploads/2009/09/R85WeaponsPack.zip">R85WeaponsPack</a></p>
<p>There&#8217;s an ini included for you to configure it a <span>bit</span>.</p>
<div>
<blockquote>
<div>
<p>BitLaserAccuracy : Size of the aim area for the lasers. 1=OMGAIMBOT 5020=it shoots&#8230;somewhere in the world, not necessarily at the target. Default 128<br />
DefensiveChargeRate : How fast you gain defensive energy. 0.05 = 5 minutes till 100% 1.0 = 15 seconds to 100% Default 0.1<br />
OffensiveChargeRate : How fast you gain offensive energy. 0.05 = 5 minutes till 100% 1.0 = 15 seconds to 100% Default 0.1<br />
BitLaserDamage : Amount of damage each hit with the laser does. 1 = Barely a scratch 1000 = instagib Default 4</p></div>
</blockquote>
<p>Oh, and the mutator isn&#8217;t necessary to use the guns, it&#8217;s just for replacement. Arena or any other weapon replacement mutator will work with this. (there&#8217;s a secondary hidden mutator that gets loaded as a dependency when the <span>gun</span> is added, don&#8217;t worry, i designed it to work with RPG so it&#8217;s added in a way that it&#8217;s code gets executed first and RPG gets the last call.)</p>
<p>It&#8217;s got a lot of code and took a long time to make, so I hope you like it as much as i do  I&#8217;ve had a blast playing against bots with it. I guess in a way it&#8217;s a few weapons in one, it shows too, it&#8217;s got more classes than all the other weapons i&#8217;ve made combined. Also, if you could, post me some screenshots and videos.</p></div>
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