Raptor85's Page

October 23, 2009

Yet another sprite editor update!

Filed under: Games, Linux, My Games, My Software, Software — Tags: , , — Raptor85 @ 10:50 pm

spriteeditor

Another update to my editor, new features.

  • Onion skinning for previous/next frames
  • Ability to load, scale and position a background image as another onion skin layer, for tracing
  • cleaned up the drawing routine, draws to a wxImage now and only draws to screen once, much faster.

Download Now!

(note: the image in the background being used to trace is iris, from Atelier Iris 3)

VN:F [1.6.5_908]
Rating: 10.0/10 (1 vote cast)

October 18, 2009

Sprite Editor Update

Filed under: Games, Linux, My Games, My Software, Software — Tags: , , , , , — Raptor85 @ 6:42 pm

spriteeditorupdateship
More updates on my sprite editor.

  • Increased Size of work area
  • Dynamicly scale grid instead of pre-set to different sizes
  • Ability to toggle grid on and off (for previews)
  • Much larger range of sizes (16×16 to 256×256)
  • Removed the ability to create non-square tiles, was more trouble than it was worth
  • Added the ability to flip the frame fully horizontally/vertically
  • Added the ability to import frames from 24 bit uncompressed bitmap files
  • Managed to cross compile it for win32 (requires wxwidgets to be installed!), It may not work correctly, I haven’t really been able to test it

Download Now!

VN:F [1.6.5_908]
Rating: 10.0/10 (1 vote cast)

October 10, 2009

Got My capture card working…

Filed under: Games, Playstation — Tags: , , — Raptor85 @ 11:13 pm

Unfortunately for the project’s I’m working on I got my video capture card working, expect further delays yet total awesomeness, like this.

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Rating: 1.0/10 (1 vote cast)

September 22, 2009

Sprite Editor Update

Filed under: Games, Linux, My Games, My Software, Software — Tags: , , , , — Raptor85 @ 7:44 pm

SpriteEditorScreenshot

Got my new sprite editor running well.  Way better than my old processing of carefully (manually) placed folders and text files with a command line script to compile them into a sprite.  It’s tuned to my style of editing (lots of keyboard shortcuts) so many people probably wouldn’t like it, but I’m able to work in it very quickly.



Quick Features List:

  • Export all animations in file to a bitmap sprite sheet
  • Undo/Redo Buffers
  • Copy/Paste
  • Mirroring image Horizontally/Vertically
  • Flood filling/erasing
  • Color picker
  • Line tool

The save format and sprite sizing is pretty specific to the new version of my 2d game engine in the works, but the sprite sheet export should make it easy to use to create animations for other games.

(Video of old version here http://www.youtube.com/watch?v=R4zfKhiS-mM )

Here’s the download for anyone who wants to play with it SpriteEditor (64 bit linux binary, sorry, no windows binary at the moment, it’s a pure wxwidgets app though so it really just needs to be re-compiled!)

VN:F [1.6.5_908]
Rating: 10.0/10 (1 vote cast)

September 20, 2009

Bit Gun

Filed under: Games, UT2004 — Tags: , — Raptor85 @ 10:05 pm

Ok, well, Friday night through mid day saturday i was playing soul cradle, until i got to a really hard part and took a break for a while. I fired up R-Type Final and decided to see if i could FINALLY beat a few levels on “R-Typer” mode. Took me a while but after i got back into the swing of things i managed to clear levels 1 and 2 on that mode, level 1 perfectly with no missed shots, no lost lives

This gave me a cool idea for a UT2k4 weapon. (more…)

VN:F [1.6.5_908]
Rating: 10.0/10 (1 vote cast)

And the rest…

Filed under: Games, UT2004 — Tags: , , — Raptor85 @ 9:55 pm

A few of my older maps, falling down is pretty fun, as is stairway to heaven, but orbital chaos never worked very well. There’s one more notable one but I’ve lost my master copy, I’ll have to download it myself at some point. If you want to play that one head over to rosebum.com and hop on the invasion server, the map’s name is StadiumInferno and it contains the only (as far as i’m aware) working shrink ray in ut2k4.

dm-stairway-to-heaven-v2

vctf-r85-fallingdown

vctf-r85-orbitalchaos

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VCTF-R85-FighterSkillz

Filed under: Games, UT2004 — Tags: , , — Raptor85 @ 9:49 pm

The first (”Easy”) map in what was going to be a series of spacefighter challenge maps. (Lost interest after the first one).

I love it but most people find it too hard.

vctf-r85-fighterskillzip.tar

VN:F [1.6.5_908]
Rating: 10.0/10 (1 vote cast)

Hypercubed

Filed under: Games, UT2004 — Tags: , , — Raptor85 @ 9:43 pm

I’ve completely perfected the use of zone warps in this one, the cube itself is composed of 8 main “rooms” and a central chamber that houses some weapons and powerups. each of the 8 “rooms” has 6 branches off the core, up,down,north,south,east,west, and each takes you to another one of the 8 “rooms”, but once you go through one you can’t necessarily turn around and go back, walk through one, turn around, and the room behind you may not be the one you entered from. It’s balanced on both sides, the rooms connect in the same order and crossover perfectly, you can do the same pattern on either side to get to any particular room, and it’s fairly easy to get between bases, I made it so half of the rooms have an exit that goes to either red or blue base. Nowhere is safe in this map, an attack can come from any direction, as it’s not linear.

DM-RB-HyperCubed vctf-r85-hypercubed

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VCTF-SpinCycle

Filed under: Games, UT2004 — Tags: , , — Raptor85 @ 8:47 pm
shot1 Spincycle is my (very rough) re-imagining of the classic Duke Nukem 3D deathmatch map for ut2004.









Download Now!
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VCTF-TestLab101

Filed under: Games, UT2004 — Tags: , , — Raptor85 @ 8:30 pm

An interesting level I created to test out a few new toys, not recommended for playing online. Includes moving flags, a button to flood the room with lava, and more.

Download Now!

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Rating: 0.0/10 (0 votes cast)
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